Magical water explosion (Unreal Engine, HLSL and Houdini)

In engine view of the core

In engine view of the core

Water Explosion

Water splashes was made in Houdini

Water splashes was made in Houdini

Top view

Combined Effects

Combined Effects

For this project I created water master materials

A compact HLSL material. It applies wave distortion in HLSL and additional noise added in nodes

A compact HLSL material. It applies wave distortion in HLSL and additional noise added in nodes

A complex customizable water master material created with nodes

A complex customizable water master material created with nodes

This is a personal project featuring a magical explosion of water orb created in Unreal Engine and Houdini. The ground destruction was created using Unreal Chaos Destruction. For this project, I created a master material for water that can be transformed into any water-related visual effects material. Noise textures were made in Substance Designer.

Album
Date
May 13, 2025